Playable Update for Betrayed Alliance Book 1

Back when I had run a Kickstarter to help fund the music for Betrayed Alliance, we also had a stretch goal to revamp and update the music and visuals of Betrayed Alliance Book 1.

Tavern Exterior and Interiors

What’s been worked on recently

Thanks to the amazing productivity of Karl Dupere-Richer, over half of the background screens have now received a visual update (upgrade!). In fact, his productivity has been so good, I decided to take a month or so off of working on Book 2 just to focus my attention to the update of Book 1. That’s been my focus for the last half of August and most of September.

Reprogramming the rooms to work with the new visual information, streamlining the code, and adding features (like the autosave I’m using for Book 2). I’m hoping to fix that pesky “out of heap space” bug that crashes 10% or so of runs too.

New outdoor buildings

While the Book 1 update is not by any means complete, I’ve worked hard enough to make the programming for the new version playable to the end.

And this is where you come in!

If you’d like to have access to the update of Book 1 as it’s in development, I’m making that available to all KS backers and all “Early Access” Patrons on Patreon. I’ve also put together a Google Doc you can edit to track any bugs, parser commands that you think should work, or any general ideas or thoughts you have about a particular room. Obviously there’s no obligation to do any of that, but if you’re interested, I’d love your help to make it the best experience possible.

New Dockhouse and Interior

So that’s been it for the last month and a half or so. Book 1’s update is coming along very nicely. Beautiful new artwork and a revamp in the coding, and maybe even a few extra features!