Betrayed Alliance October Update

Hello everyone!

I just wanted to drop a quick update about the progress with the development of Betrayed Alliance, both Books 1 and 2.

Kickstarter Stretch Goal – Book 1 Update

This update is nearing completion and is in many ways complete. Development-wise the game is complete and undergoing final testing. The last piece of the puzzle is redoing the music to play with the old drivers. We are anticipating the initial release to work with AdLib and MT32 drivers first, then later to patch it to make other sound drivers available (such as Tandy, General midi, et al.)

There’s been some personal life stuff going on with Brandon (new job and other life events) that has stymied progress on the sound design side, so a bit more time will be needed.

With that said, let’s take a look at Book 2!

Book 2 Design Update

With my work re-coding and re-designing artwork (and testing/bugfixing) the Book 1 update mostly finished, I’ve turned my attention back to Book 2.

I’ve set to work getting a basic build of all the rooms in the game represented, mostly with scratch artwork, just to give me a final sense of the game’s geography and how the areas and puzzles should be be tied together.

With Karl Dupere-Richer’s help we’ve been iterating on an overall map of the area, which I have been working to fill in the details of some of the less-developed areas.

Now I am working to flesh out the areas with artwork that is (hopefully) a bit more interesting the the wire-frame scratch artwork:

Final Thoughts:

Things are quietly getting done. I am thankful to have a generally peaceful time in my life right now which gives me the time and attention I need to work on this project. I appreciate your patience as I know the proposed completion date for the project has come and gone. But with the demo out earlier this year and the completion of the update to Book 1 on the horizon, I have to say I am proud of the work that’s been done and I hope the love and excitement for these old games translates into the game itself.

If you have any thoughts or questions, I’d love to hear them. Thanks for reading.